>>5684069QM: Some brave anon needs to roll this please
>roll 1d61 The clink of a ringed loop of metal tripwire being pulled from a prong. It is, of course, a trap. A schrapnellmine detonates next to your hand!
2 You reach desperately with probing fingers into a lacerating funnel of rusted wire. The bird is already dead. And your arm is ensnared in the razor coils! You are horribly stuck, and the barbs pull at your flesh...
3-5 You free the feathered bird, and it gazes at you dispassionately with a beady eye. The carrion crow flies away.
6 As you delicately perform a careful extrication of the bird from the barbed wire, a sudden cacophony on the horizon draws the attention of the mounted riders away from the vantage of your vicinity. You see a large swarm of black wings, talons and feathers, taking off from a flooded bombshell crater far away from you, that goads the mounted riders to give chase. (QM: the warriors are distracted and drawn away from your position for the time being)
QM: if you survive, you can carefully assess the options provided here
>>5683943and the items here
>>5684325regarding how you intend to evade the mounted riders, the Eankke Warband, and their mutilated commander Atakam.
Bear in mind that some items may have hidden or multiple uses, or could be saved later for trade. You can take as many items as you wish (QM: The Bizarre Bent Rifle cannot be carried or taken unfortunately) but bear in mind these items may affect your appearance, or encumber you in other ways...
You can also write in any other ideas or intended actions. You could, for example, attempt to call out or negotiate passage with the hideously scarred Warband commander Atakam...
(optional)
>Jump up and down, waving your arms and cheerfully calling out a happy "Hello there!" to the mutilated warband commander, Atakam. Is there some way to negotiate with him, or give / provide him with something he might want?>write-in an idea of how you might bypass the Eankke warband, thr mounted riders and their mutilated commander>just fight everyone. Draw your revolver, take aim (at who?) and open fire (QM: if this is chosen, I will explain the fight rules in a separate new section)