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As such your group can enter into the fight more or less as it's resolving itself, having the upper hand. Darry tries to keep the group cohesion, not really functioning like a proper military unit but at least not getting lost in the same turmoil the elves got stuck in.
There's Tyne, Darry and Jean to fight on foot, moving among the tents and temporary structures of the camp to encounter foes spread out and disorganized. And unable to be shot at from afar, because of all the shelters around. Montez doesn't get directly involved in the fray, but rather lingers on the periphery to ride down any enemies attempting to flee or regroup outside the camp. The real determining factor though, to your surprise, is Keely. She doesn't even accomplish much, she's not a fighter or anything, but once the elves notice and seem aware of her plagued nature they unanimously panic. In fact more than them sobering up from the fighting in your absence, or the unexpected attack from some humans among their camp, instead it's the presence of a plague bearer which sends them into an utter panic. The lies of which spreads through this part of the camp faster even than the contention and infighting for your sake. Even worse than the humans, these elves' fear of Keely and her disease, enough for you to even see a few elves get killed by their comrades for coming too close to the young woman and none of them willing to take chances.
Between all this then, and the nonviolent support of your healing and presence, your group can more or less rout the enemy elves. For them to come to their senses over the infighting, only to be attacked at their weakest? It's too much for them, and morale collapses from the sheer disorder. Although it's not all the elves on the entire battlefield at first, in fact everything that took place so far was only to one side of the entire encampment, perhaps a quarter at best. But when the other elves elsewhere see such a portion of their forces retreating for unknown reasons, they must judge the siege not to be worth whatever caused their comrades to retreat because the lot of them elsewhere begin to also retreat... in a more measured and lengthy manner, more properly, but still a retreat. All the worse for them, having to deal with a number of blinded elves now, too.
The result being that within the hour, you expect the elven host to have withdrawn from the area, with the portion of the camp your group raided being left with all the supplies there. You don't know if the elves won't just regroup and return later, but for now you've managed to lift the siege and afford the defenders some relief. Now if you can just reach those defenders, and see how they have fared against the elves...
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