Parznip completes the deals laid out with Gnome Kingdom and Tarnput.
In exchange for exactly half of the 1,000 acquired Gnome slaves, Tarnput teaches Parznip how to build and manipulate watercraft.
As a sign of good faith, we wish to teach the Gnome Kingdom these skills as well, and set sail to Territory 9, to establish a land force to more closely guard and commence commerce with our allies. Unless we attempt to take Znip pods out of Lake Parznip and across the ocean, we'll have no chance of reproducing on the mainland - but that's okay, Parznippians are plentiful on the island.
>>5564473One of the watercraft destined for Territory 9 gets swept away by a mighty storm, and a boatload of Parznippians are washed ashore in a foreign desert. They are saved and shown hospitality by representatives of the House Moclume, who take the lost Parznippians to the leader of their (cursed?) Clan...
Meanwhile, back with Shavvo Parznippian on the main island...
Inspired by the grandiosity and sophistication of Tarnian structures, like their boats, Parznip decides to step up it's game... But doesn't really know how. Instead of a grand hall or tower, several shanty towns of tetanus-laced scrap metal houses are erected around Parznip's coastline.