>>5276126>>5276145<span class="mu-s">[Memory of Frost]</span> <span class="mu-i">- Random Mutation (4 HP)</span>
Once a vibrant, warm being, but then betrayed.
The [Memory of Frost] is a shadow of its former self, a creature that using its chilling touch to feed on the warmth by living entities until there is nothing left.
<span class="mu-s">Combat</span>
Attacks made by [Memory of Frost] force a DC16 Wisdom saving throw against a single enemy.
<span class="mu-s">Denizen of Darkness</span> <span class="mu-i">Trait</span>
All hostile creatures have disadvantage on saving throws made against Valley-spawned monsters in the first round of combat.
<span class="mu-s">Haunt</span> <span class="mu-i">Passive Skill</span>
Upon defeat, the Memory of Frost will haunt the hostile invader that has bested it.
Memories are able to leave the dungeon when haunting an enemy in this way.
Other than eavesdropping, the “Haunt” can be used in the following way:
In both instances, the “Haunt” comes to an end when either of these abilities are used.
- <span class="mu-s">In Combat:</span> Momentarily posses the haunted individual, forcing them to fail their saving throw.
- <span class="mu-s">Outside of Combat:</span> Posses the individual for a short duration, forcing them to perform an act that isn’t lethal to them.
<span class="mu-s">Frost Nova</span> <span class="mu-i">Passive Skill</span>
Upon defeat the [Memory of Frost] will release a wail that will chill hostile creatures to their core.
Hostile creatures will need to succeed on a DC16 Constitution saving throw or take two (2) frost damage.
-----------
[Total amount of Monster Points (MP) remaining: 5]
[Total amount of Dungeon Points (DP) remaining: 0]
>>5276145>Corrupt a Shade that doesn't get mutated into a Shade of the MagiNot enough minerals.
Corruption of Sadism on Shade = 4 MP
Corruption of the Crazed Scholar on Shade = 6 MP
<span class="mu-s">Spend any MP?</span>
>1 - Use Corruption of Sadism on a Shade>2 - Spend MP on something else>3 - Don't spend any MP right now <span class="mu-s">META VOTE</span>
There's gonna be a lot of rolling.
I've been thinking of putting a previous suggestion of a "dice pool" to the test.
We would basically roll a bunch of dice at once and I will pick the dice from the pool in the order they've been rolled.
Could get slightly metagame-y at times since you would know what roll would be coming next, but I'm willing to give it a try.
Expect prompts like "Roll me 10d20." and I would add the modifiers myself.
>1 - Use previous rolling system of one roll per person per ability>2 - Use the "Dice Pool" system as an experimentFinal votes before we start invasion