You also consider the possibility of just firing at him directly with your revolver. You actually believe your probability of hitting him is not bad, but to your dismay, a new impediment emerges...
Had you checked the revolver ammunition earlier,
>>5684566you would now discover that your gun contains not five rounds
>>5683366but just one bullet! How could this be? You expressly remember that only one chamber was empty when you last examined the gun... Could it be that in this Dead Land, this inversion of life, only spent bullets that have killed are carried through?
QM: the mechanics for this strange gun, the Galand revolver, are as follows: because of the long trigger pull, you roll 2d6 per shot (you have only 1 shot now...) If the 2nd d6 is greater than the 1st, you pull the trigger smoothly, aim and kill the opponent. If the 2nd d6 is lower than or equal to the 1st d6, you crimp your finger a little, and jolt the gun upwards erratically, missing the target. So a roll of 2, 5 would hit and kill; a roll of 4,1 would miss, a roll of 3,3 is a miss. (QM evil laugh, the probability of success is a minor maths puzzle muahahaha)
(You have lost: )
Pickelhaube - given to Tree Of Thoughts
>>5684339Looking Glass - broken into two mirror shards to repair the Periscope Rifle
>>5684336The choice is then
Fire the Galand revolver at the Trench Raider
>roll 2d6; succeed, hit and kill on the trigger pull if 2nd d6 strictly greater than 1st, otherwise miss.Bait and lead the Trench Raider into the mine
>roll 1d6 on table above. Succeed on 4,5,6Use one of the matches from the matchbox. Could it improve your luck somehow? You have no idea what will happen (maybe you could take a guess, based on this:)
https://en.m.wikipedia.org/wiki/Three_on_a_match>roll 1d3 You have no idea what might happen...(QM: apologies, I had to delete 1 prior post, the rule description was wrong, sorry!)