"YUCK!!!"
~
Not finding the secret passage you "knew" was in that crummy shed, you defeatedly walk back to the front doors of the Palace of Iridescence and give one a sturdy knock. It... collapses.
Just inside, not more than 20 feet, in the middle of the parlor, is Kammy's ashy, ghost-gooey body!
You run to her and shake her awake. She's only got 1HP and 1FP left. You have her rejoin the party on the Bench for now, even though the whole party is feeling pretty rough.
In the next room, you can hear Lord Crump's thigh slaps. You bet if you could get on the top of the room he's in, you could bust in and Ambush him and his posse. You're way too butthurt to let him go now. Hopefully you don't fumble up the entrance and get Ambushed yourself... (Roll incoming)
>>5232054(I lied, the party is trounced)
You rest enough for everyone to naturally regain 3HP and 3FP. Your stats currently look like this:
Troopa Jr. (5/18HP)(7/9FP) DEF1, Flying, Top-Spiky, Danger
Bowser (4/25 HP)(14/20 FP)(0.7/2 SSP) DEF2, Danger + Power Rush!!!
Grubba (9/22 HP)(8/11 FP)
BENCH: Kammy (4/13HP)(4/16FP) Flying, Danger
It's not much, but you've also got a small window to
>use any Items? You should probably distribute at least one of the Orange Potions now. and
>swap Formation?and this time, since you feel a big fight coming on, you have the unique chance to use up to one Action per party member outside of Battle, like Kammy's Mummify, or Grubba's Macho.
>Do you do anything like that?and...
Then it's time for another (not-so-)(mini-)Boss fight!
You may be injured, but you won't run and you won't rest until you rub that worm's face in the dirt it belongs in.
Besides, you've scoped out a lot of the Palace and it seems like it's mostly empty now, no sign of Green Mario, his creep uncle or that cherry bomb; and Grodus left a long time ago, taking most of the elite goons.
You have no gauge of how long you were knocked out because of this never-ending blizzard on Shiver Mountain and Shiver Snowfield, but you just know there's unfinished business inside the Palace of Iridescence.
~
Making your way to the ceiling above the ballroom that Lord Crump is in now, you position yourselves to quite literally get the drop on these guys.
Crump makes a thigh-slap, then a chest-slap. Everyone knows that means "All right, good work men, let's get out of this spooky, snowy, abandoned, ghost mansion."
...And that's precisely when you surprise them! (QM rolls for this next turn after you make your other choices above)