Quoted By:
This mission calls for the expertise of the Raam, Siqariyim and Mug'dal.
[08:00 - Fort Ishin is running a drill in the northern part of the base grounds. Vast majority of personnel are gunship operators. We have an advantage in them having less infantry. The silo is also running an exercise. Missiles will be unloaded for today.]
[KURT] "We have some methods of entry to consider here. The silo is located to the northeast section of the base, behind the outer wall. There's a sort of hill formed around the silo. It's surrounded by watchtowers and surveillance. We could teleport in, but we would spotted immediately. The silo shaft could close fast before we get anyone inside. We can't calculate telemetry for direct entry to blind spots we don't know."
[KURT] "One thing to keep in mind, this Fort is in close contact with the Castle of the Tengu. They can call for reinforcements and they won't be far behind. Ishin stockpiles gunships. They're active throughout the day. Thankfully, unlike airships, gunships don't see what's above so easily."
[...]
1. Entry.
>Parachutes. We wait for nightfall and drop our teams in.
>The main gates. We'll teleport them along the walls for a trek.
>Teleport directly to the silo. Chances are we can blast our way in if they close up.
2. Requisition.
>Hijacking subroutine key. We can use this fabricated key to hijack and commandeer a gunship.
>Very heavy breaching charge. If we're not confident plasma will get the silo doors open, this will come in handy.
>Heavy deployable turret. We can spare a heavyset 24.1×70mm electrically assisted bullets loaded beltfed turret with a stand to help cull resistance.
3. Plan.
>We will fight our way inside the base and plant bombs on their missile cache, despite the high risks.
>We will hijack their silo's targeting system and override it. We could probably launch a missile at the Castle of the Tengu before blowing the joint, if we play our cards right.