>>6145333I do not disagree with you anon, it is absolutely the case that melee weapons are lethal hehe I was merely responding to BananasQM notion of how a dungeonmaster can more easily narratively justify the less severe or serious hp damage, misses or recovery (eg the blade slides harmlessly across your breastplate / vambrace / spiked studded loincloth straps, or it pierces some gap in armour etc) vs the scenario with guns where any hit is potentially severely debilitating. I linked this table I found before on an old qtg it is just some random compilation I found from the internet, the source was just some ex police officer who compiled some of his own statistics so accuracy may be dubious lol. I mentioned this when I was discussing the Delta Green rpg (newer modern edition) firearms rules, they had this clever hybrid d100 system, whereby for some damage types the d100 is rolled as a digit sum total ie 17 would be 1+7=8 damage so that the 2-18 scales approximately to a d20 type hp scale, but for others "lethal damage" eg some firearms and grenades explosives the d100 converts to a predetermined instant kill probability eg say if you roll under 15% with a pistol at some range or whatever, you instakill the target. So I was looking at those probabilities, I was trying to hunt around for some real world empirical data random internet search arrived at this link
https://www.ammoman.com/blog/why-do-police-shoot-to-kill/table is a reformat of this source
https://www.buckeyefirearms.org/alternate-look-handgun-stopping-powerAnd you see that from this table for what it is worth, head / torso single shots are basically 50% incapacitation from just one pistol round. Fatality is 25-34%
On the second link, rifles and shotguns are 80-85% incapacitation, from 1 round. Fatality is 65-68%
(None of these data estimators statistically adjusted for the bias varying sample size of gunshots eg .44 magnum a lot less common than 9mm etc)
Something I also remember reading is unlike in videogames survivability can be surprisingly high from headshots, it is actually a function of whether you are in an urban area (with fast access to ambulance, emergency medical care etc, proximity to medical care can make even head / torso shots very survivable).
If you read the second link, the author also makes the observation that most of the time, the target just "gives up" after the unpleasantness of being shot lol it is psychological or a morale roll as opposed to being physically killed / injured / impaired.