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All three of the goons are immediately set off-balance by the noise. It doesn't actually do any damage to them but the man with tusks (and Lex as well) are hit the worst by it. Both of them drop to their knees with their hands clutched around their heads, gritting their teeth in pain.
You outnumber them 2.5 to 1 so it doesn't take long for the rest of you to deal with the stranglers. By that, you mean that you smash your knee into the Drone's stomach while everyone else moves to beat the everloving shit out of the disabled Half-Graverobber and the Bodysuit Woman with punches and kicks. You want them ALIVE after all, not dead.
>48!
It's over before it even started. The distraction paired with how quickly everyone sprung into action left all three of them in bloody heaps. Not enough to kill but all of them are knocked out; they're going to take a few minutes to wake up. After you wait for Lex to shake off that buzzing sound, you move the three of them back to the break room.
There's not much to tie them down with but Quentin finds some old musty tablecloths and, with Wendy's help, makes some makeshift ropes with them to tie the goons down onto some steel chairs. While you let your allies deal with all of that, you take a moment to use your WHISPERS OF THE CITY ABILITY to get a rough idea on the nearby environment.
>-1 RESTRAINT! 5/10 RESTRAINT LEFT!
The mental image shows you this:
-Heading down the north hallway heads to a barracks room where you're detecting a LOT of movement from. You can make out an elevator somewhere in there as well alongside a hidden passage to a secret room of some sorts.
-HAZARDOUS MATERIALS's airlock has a secondary opening mechanism hidden next to the keycard scanner, seemingly for emergencies. The room itself doesn't go anywhere, though, for obvious reasons.
-RESEARCH LAB is adjacent to a production facility you're detecting faint movement from.
-There's a hidden hatch in the middle of the Breakroom you're in. From what you're reading, it leads to some sort of hidden shelter. You can't tell if any movement is there.
-There's two floors to this facility and it seems the only way down to the second one is via elevator. The elevators by the entrance you came from only seem to go from the surface to the first floor. Something is blocking them from going down
It goes black from there.
By the time you snap out of this, the three goons are waking up. The restraints aren't that good but with their weapons taken and their bodies beaten black and blue...they're not going anywhere. The only one who seems like he could put up a fight is the Half Graverobber but Ashley keeps her hunting knife close to his neck to prevent any funny business.
"You fuckers! Why are you here? <span class="mu-b">Let me guess, you're against the Revolutionary huh? Of course you would be you FUCKING SCUM!</span>" The Half Graverobber snarls with a zealous fervor you were not expecting from him. Your group is understandably confused at this. Who the fuck...?