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Does a Nightmare Before Christmas quest need a unique dice roll system? Im making one for a quest I’m whipping up based on it but I’m not sure if it’s worth it. Im making 1d20 roll system in which a 20 is a treat and a 1 is a trick. Both of which change the environment in ways, so always going for a 20 isn’t always the best option because the scenario goes to both the opponent and the player. Trick mean’s something negative happens to the environment. Of course it isn’t a fuck you level of good or bad more like both may get new rules to play and adapt by.
should I go for stuff like this or just do 20’s are good 1’s bad approach? Maybe I asked too much first time here I just wanna know if the board cares about ‘tism and slightly schizo systems. Should I ramble about the power system? I just rewatched the film and saw the spiral tree and thought it’d be a cool idea for the holiday worlds to be alive in a literal sense.