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Kossuth will be pleased at this news.
For the benefit of anybody unfamiliar with D&D 5e spellcasting, and for easy reference, this seems like a good time to post this explanation of Aranuel's abilities.
Spells have levels, and they can be cast at the cost of spell slots equal to or greater than the level of the spell being cast. Spell slots are replenished after a long rest.
Some spells are 0th level spells, which are called cantrips, and they don't cost a spell slot to use.
Here is Aranuel's spell list and available spell slots after reaching 5th level earlier:
Cantrips: <span class="mu-i">light, sacred flame, word of radiance, spare the dying</span>
Spells (1st level) [<span class="mu-s">4/4 slots</span>]: <span class="mu-i">burning hands, faerie fire, cure wounds, command, guiding bolt</span>
Spells (2nd level) [<span class="mu-s">2/3 slots</span>]: <span class="mu-i">flaming sphere, scorching ray, lesser restoration, spiritual weapon, calm emotions, gentle repose</span>
Spells (3rd level) [<span class="mu-s">2/2 slots</span>]: <span class="mu-i">daylight, fireball, speak with dead</span>
Fireball consumes 1 third-level spell slot, which means Aranuel will have <span class="mu-s">1/2 slots</span> available for third-level spells after this.
(cont.)