>>6130751>>6130788>>6130912>>6131019>>6131293Things go better than expected; you have volumes in your memory to vouch for Avdol's character. The young man's expression softens, if not entirely.
Absalom grunts with a weariness beyond his years. He mutters something to his sister, who responds with a few signs. You can make out the Arabic word for "where" (something like "ente" or "antei).
You unfold your copy of a map of the area, which is frayed around the edges but serviceable. You trace your finger from the location of the mansion (left unmarked on the map) to where Avdol's shop is, and Michal nods affirmatively.
"I think we have everything we need." You say after triple-checking your own backpack of basic supplies and seeing the two siblings do the same. Michal signs what her brother explains is "danger" in case she needs to alert you. You never know...
"It's a short trip only," Absalom mumbles, more to reassure himself than anything, before seeing you two off, "just a short trip." It appears if he's going to be following as backup it'll be at a distance or not at all.
At last you and Michal are off into the city. You feel heat creeping in as the sun makes its way up. She walks slightly faster than you but is more cautious of the traffic already filling up the streets, from passersby to cars and even horse-drawn carriages for pyramid tourists. It shouldn't take long to get to Avdol's shop...
[Roll 1d20, DC 11. One roll per unique-ID player. 2 or more rolls of 11 or higher, unless overwritten by a roll of 20 (crit success) or 1 (critfail).]