You are Lost Garden, a Dungeon Core. In your waking moments you embraced three aspects that have fundamentally shaped how you interact with those who visit you.
<span class="mu-s">The Journey</span>: Traveling and spending time in the dungeon provides it with mana.
<span class="mu-s">The Treasure</span>: Removing treasures and resources from a dungeon provides it with mana.
<span class="mu-s">The Challenge</span>: Overcoming challenges within the dungeon provides it with mana.
Since your birth you have acquired a variety of defenders. Knifey, a knife wielding squirrel and his crew. Father and Mother, a pair of wolves and their three pups. Your first floor boss, a massive stone golem named Mossy paired with an elegant but deadly living statue archer named Artemis. Joining them on your second floor is Lady Willow the dryad, and Edgar Overcast the giant owl. Lastly is Sava, a young harpy who joined with you for the power to free her siblings from her mother’s clutches.
These guardians inhabit your two floor dungeon. The first floor is a series of forest glades, host to a fishing pond where a massive golden fish lurks, an untested mushroom gamemaster, living quarters for your squirrels and the rose garden where your boss waits patiently. Surrounding each of your first floor rooms is the Lost Woods, a fog choked section of forest that casually defies physics, along with the individual trees being somewhat animate.
The second floor, while not complete, takes the form of several massive trees, and is built into and around their trunks, with rope and plank bridges connecting them. Your first three rooms are a platforming challenge with extra optional challenges designed to punish the greedy, a gentle rest area with water, benches and fruit, and a truly massive beehive flowing with honey and wax, and perhaps fishing bait for the brave.
Not all is well though. In your earliest days a foul creature visited you, a harpy sorceress who made no secret that she viewed you as little more than a morsel of food to consume. Calis, Queen of the Harpies, has lost the loyalty of two of her children to you, an act that has surely enraged her. Undoubtedly she prepares another strike against you already.
You must be ready.
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