The night version of the cave near the mountain summit, it is not very exciting. A few things you notice, though: firstly, the two daytime survivors, the Archer and the Sword And Mace Warrior that escaped your earlier battle and fled - they seem to have gone.
>>5495620 this pic relatedSecondly, you see that the axe-bladed tail creature in the cave is on some sort of chain. You have no idea how long the chain actually is from where you are observing it. You also wonder that if you could create a diversion here, perhaps you could draw away some of the guards by the bridges and the old Monastery Ruins... but it would have to be a very loud and convincing diversion, hehe. Also, at night it is nearly impossible to see anything (QM: unfortunately, this is why the map is pretty much black too. Sorry, I cannot do much about the contrast / brightness with this free virtual tabletop app)
QM: write-in your plan and what you would like to do. Please remember to assign an action to each hero!
If you want to just make a dash straightaway in the kite sail, please indicate which heroes are seated in the various positions here
>>5495311Main Kite Sail
-Cantergloak, steering
-??
Left Sail
-???, steering
-???
Right Sail
-???, steering
-???
Note that the first hero is mostly responsible for steering in each section of the wing, and so may have limited combat / interaction options
QM: if you think both of these encounters are far too dangerous / not worth it, you can just abandon Cantergloak to his insane endeavour, and use the cover of darkness to walk down the mountain. (The Bird Mask Stranger Cantergloak leaves the party)
>Assign actions to heroes, then please>roll 12d6, thank you!