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Grimps creeps along the pathway. With a soft flicker, the emergency light goes away and the proper lights come back on. The doors shudder and begin to cycle again. Soon, they will close. And you will be trapped in your cells again.
Unless the whole facility cycles once more?
Acolyte brings up the rear. Grimps peeks the corner, keeping low. Out and down the hallway, sharp and sudden, a flash of noise - BANG BANG - gunshots, slamming into the wall near the forward pair. They duck and flinch. But wait that wasn't aimed at you. That was ...
A trio of shapes, long limbs and sharp teeth and hungry eyes. A dead man. A splayed, ripped open uniform. A security guard on the other side, forced to go for the side-arm. Panick in the air and the pheremones of chem-communication. That trio of things? They're not people. Were they ever people? They look like a childs idea of a predator, all limber and slim and sharp. And they've found one meal. Those long claws of theirs look exceedingly dangerous.
But they. . . Oh they want more. They're so very, very hungry.
>[Standby]
>The dizzying expanse down the corridor and hallways and twisted warrens expand before you ! So many rooms and tunnels and connections and hallways and doors and ...
>Grimps and Acolyte accrue +1 Change, from dizzying insight.