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After considering it, you decide that the odds that there is another filter after this one is high enough that it makes more sense to take a detour. Besides, as convenient as the direct route into and out of the bulkhead with the second power plant and the desalinator is, there is a very real question of how you were going to get out of the intake anyway. Hopefully, by cutting your way out now, you end up saving time, gas and air. You position yourself in the shaft, magnetizing your boots to hold yourself fast, then you twist yourself a bit, and get the wrecking torch down to where you can see it. You dial it up to what you figure to be an appropriate burn, and then you begin to cut.
> The wall of the intake is made of an unknown metal alloy and is an unknown thickness, so it has - at this time - an indeterminate amount of health. Unlike the cap that you cut through to get into the intake, the only rust here is on the surface, it does not have the rusted modifier. It might have another, but you will not until you make the first cut, as it is not immediate obvious from just visual observation. There will be three rolls. A single d100 for the cutting. A single d6 for the cutting modifier. Another 1d6 to determine what modifier it has, if any with the negative modifiers associated with rolls of 1, 2 and 3, no modifier with a roll of 4, and positive modifiers with 5 and 6. This roll is only rolled once, and determines the modifier (or lack thereof) for the entirety of the intake, not just this patch of it. Finally, there is incidental roll, which is again d12. Rolling 1 on this results in a negative incidental event. Rolling 12 results a positive incidental event. The constituent d100 roll made after it - for both positive and negative incidental events has a -10 to it, to reflect the dangerous nature of cutting in a enclosed space into an unknown space. Each set of rolls costs - 1 % Air, - 1 % Charge and - 2 % Cutting Gas.
> Percussion-Implemented Efficiency modifier is in effect here. On all cutting operations that burn more than - 1 % Cutting Gas, there is a 1 in 2 chance that 1 % Cutting Gas is refunded.
> Please may I have 1d100, 1d6, another 1d6, 1d12 and finally a 1d2? If you roll, and there are still rolls remaining, feel free to make another roll after 15 minutes to keep the quest moving.