COMBAT ROUND
1 1/2 Termite soldiers +0.5 [Arm]
2 Termite soldiers +0.5 [Arm]
3 1/2 Giant Termites [Giant]
3 Giant Termites [Giant]
11 Termite soldiers +0.5 [Arm]
1 Termite Bombardiers +1 [Art]
6 Giant Termites [Giant]
vs.
5 Soldier-Workers +1 [Large]
4 1/2 Soldier-Workers +1 [Large]
6 Soldier-Workers +0.9 [Large]
1x 1/2 Worker-Soldiers +0.9 [Large]
1 Giant Ant [Big] [Armor]
3 Giant Ant +0.6 [Big] [Arm]
>>6029502>>6029633>ROUND RESOLUTIONIt's a bloodbath. Both sides of the fierce battle sustain several loses and entire units are turned into mulch, further beaten into the ground by the remaining hordes of warring insects.
>REMOVED 1x 1/2 Termite soldiers +0.5 [Arm]>REMOVED 3x 1/2 Giant Termites [Giant]2x 1/2 Termite soldiers +0.5 [Arm]
1x 1/2 Termite Bombardiers +1 [Art]
>REMOVED 3x 1/2 Soldier-Workers +1 [Large]>REMOVED 2x Soldier-Workers +1 [Large]>REMOVED 1x 1/2 Soldier-Workers +0.9 [Large]1x 1/2 Soldier-Workers +1 [Large]
3x 1/2 Soldier-Workers +0.9 [Large]
It's like all the ants know now is an endless war.
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The armour calculation at this scale is a fucking nightmare every round, since not all units have it and they are not in a neat order either (which is ok gameplay-wise, just pointing the calculation side of this), so it makes me double- and triple-check everything. And that's a mere flat modifier to the math.