Rolled 11 + 8 (1d12 + 8)
<span class="mu-s">[UNDAKUVVA]</span>
After linking up wiv Dokk's ladd, Gityeeta, wat do?
>Stikk to him, wait for him to point you at Clewfinda. >High chance for both Toady and Clewfinda to nootice each other.OR
>Follow the mobb without being part of it, try to guess where Clewfinda's leading and try to head him orf.>Likely to succeed and may catch Clewfinda fully offguard, but you will gain fatigue penalty -15.OR
>Join the main mobb, follow stupidly. >When Clewfinda calls for backup before the raid proppa, volunteer and get ready to get jumped.>You may not catch Clewfinda himself, but you *will* kill his frens, heh hehOR
>Big brain time.>Write in a plann.[Y/N]
>BUILD NEW SEAFOOD SHRINE AND PRAY UP, Y/N>2Days needed to do this far enough from the Orc settlement to be semisafe.>SKUMM KOAT Y/N[R O L L]
>12D100>6 Gen/sneekibreeki, 6 Combat>>6152699>>6152677>>6153026>>6152463>>6152395>>6152246>>615219236hrs.
Also, start discussing what you want for <span class="mu-b">{WISH}</span>.
General parameters of DND 5e <span class="mu-b">{WISH}</span> apply, but Droogz may ask for anything else.
QM's ruling: if it is under 7 words, it will be granted at full reality-bending power; every 5 words after that reduces its power by ~15%.
There are no game-breaking wishes, only unwise ones.
The Efreet will grant the first wish with minimal illwill, because she was semi-fairly conquered without raep.
>QM rollan new QKA