Quoted By:
Rolled 6, 5, 3, 2, 4, 2 = 22 (6d6)
The moon shines over Waldheim. The bells are ringing. The hall is barricaded.
Fighting can be heard outside.
But inside a petty king sits calmly on a wooden throne, surrounded by faded tapestries and golden ornaments from the old times. On his head rests a golden crown with countless gems adorns his head, it was remolded from several treasures of many bygone empires. Now this small man gets to play with all these toys they left behind.
Krimhild sits in his lap, scared for her life.
The king strokes her hair:
"Don't worry. They won't get in here. This is my holy sanctum, nobody gets in here."
Only a handful guards stand around the throne, but the princess doesn't feel save at all. Her face shows regret. There is only one person she wishes was here right now.
Suddenly the door breaks open. Men step forward, holding weapons drenched in blood, and their helmets showing terrible faces.
Their leader advances first.
"If you drop your weapons, we will spare you. We are only after the princess.", he tells the guards. All of them comply. Loaded crossbows and spears drop to the floor, then the guards run off.
"Treason!", the King shouts and gets up.
The leader of the attackers scoffs: "It's a miracle this place wasn't razed to the ground yet. All this stuff in here is even more valuable than the bounty."
Suddenly the King pulls Krimhild forward: "Alright, take her! Take my things, but please don't kill me, I beg you!"
"WHAT? NO!", Krimhild tries to resist and hide behind the King, but he keeps her in front of him.
The men approach.
But suddenly Krimhild's eyes go wide. Behind the attackers another man is approaching, holding a shimmering golden sword.
>Roll 5d6
>Optional: Drop a one-liner before you attack.
You are a capable warrior (3d6), you managed to sneak up on the enemy (1d6) and you carry Solstice (1d6). This evens the playing field but you are still terribly outnumbered.
The best roll counts.