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The tiny mote of concern you have for Oti’s wellbeing vanishes as quickly as a hiccup in a mosh pit. Eh, you shrug as you continue to fry the fungus blocking the exit, he’ll be fine!
If Toppel has any reaction to that, she does a good job of hiding it. Hell, if she was so concerned she’d have dipped out to find him already! Some loyalty! TT would have rushed out to find you! Volka would too! Heck, maybe even Rezalith!
Man, your life is actually pretty cool, isn’t it? Minus everyone and everything trying to kill you…
Speaking of which, a huge hunk of gunk falls to the ground with a damp <span class="mu-i">splut</span> as you hear something approaching from behind… a clamor–a DIN! A horde of vengeful villagers on the horizon!
Wait, no… this is something else… the sound gives way to a low, dull creak as you feel the ground tremble and creak beneath your feet–almost as if something’s pounding on it from below!
Whatever Oti did sends a violent quake across the village, and as the ‘buildings’ shake and the floor splinters, you feel something shift in the sweet-smelling air: a change in pressure, maybe? Whatever it is sends an itch through your nose that’s downright <span class="mu-i">painful!</span>
Before you can ponder it much further, a familiar pair of glowing green eyes emerges from the darkness… and they’re moving FAST!
“GO!” Oti snarls as he hurls an icy spear through the remainder of the film covering the exit, “THEY’RE DISPERSING!”
Phew, you sigh as you and Obber share a relieved grin, so they’re just leaving, huh? In a heartwarming show of progress, both Oti and Toppel deliver Mage Hand Slaps to both you and Obber in perfect unison!
“<span class="mu-s">SPORES,</span> you cretin!” The Chytree snarls before shoving a handful of unused <span class="mu-s">BLASTCAPS</span> in your hands and spraying you with an unknown blast of energy, “HASTE! NOW MOVE!”
Oh. OOOH! Lifting your robes up to your knees, you hurry after the rest of your crew as the itch in your noise heralds the approach of rushing water… and something else carried in its wake!
>Roll me 1d100+1 (+2 Loose Footwork, +3 Sneaky Leather Armor, +3 LIMBOOO!, +5 HASTY!, -1 Dark, -4 Spore Sniff, -4 Grimy Tunnel, -3 Shaky Footing) to get outta there! Best of 3!