Quoted By:
Your master has many enemies, and it is your task to stay steps ahead of them, keeping his machinations unobstructed by their petty attempts to defy him. As the Director of Operations for <span class="mu-r">Syron</span>, you have authority over several battalions of paramilitary infantry and special security forces, and as majordomo for <span class="mu-r">The Jabberwocky</span> you oversee a number of hobgoblin operatives in the area, and a handful of other <span class="mu-r">Privateers</span> in your master's employ. All of you are bound to <span class="mu-g">Pledges</span> that ensure your perfect fealty, and breaking these vows of servitude is instantly lethal. You have only seen one servant break their <span class="mu-g">Pledge</span>, and her head immediately rolled off of her shoulders and onto the floor, dead.
You are directly at odds with the following factions:
>The Remnants Of The Broken Chain
These are the half dozen <span class="mu-g">Changelings</span> that remain of the once powerful <span class="mu-g">Freehold of Broken Chains</span>. They are also known as <span class="mu-s">The Chain Gang</span>. These holdouts are not to be trifled with. They owe the length of their survival to tenacity, and their evasion to skill. Their singular goal is to destroy <span class="mu-r">The Jabberwocky</span>, and they will stop at nothing to see it through.
>Karloff
An ancient shapeshifting vampire, <span class="mu-s">Karloff</span> has styled himself the leader of the supernatural creatures in Charleston, the ones that pretend at civility, at least. Vampires, witches, ghosts, and a few stranger creatures between. They've outlawed werewolves in the city, and created bylaws to abide by. For now, this <span class="mu-s">Shadow Society</span> of his has a tenuous agreement to respect territorial borders with <span class="mu-r">Syron</span>, but there is a cold war at play, and this city isn't big enough for there to be a second king of the monsters.
>Cheiron Global
Not just your business rivals, <span class="mu-s">Cheiron</span> has a secret paramilitary R&D wing, the <span class="mu-s">Field Projects Division</span>, staffed by mad scientists and monster hunters. Agents of the FPD undergo surgical procedures where body parts harvested from the creatures they hunt - werewolves, vampires, <span class="mu-g">Changelings</span>, and everything else bumping in the night - are grafted onto them or implanted, giving them a deadly edge in combat. They have a bounty on you, and have succeeded in capturing employees of yours before.
>Cont'd