>>6172119You didn't get shot, [7+2=9] though not for lack of an attempt. The gunfire cracks and you hear pavement chipping and splintering behind you.
The corpse had, well not much on him, but a few things. [2+0=2] you find rat in the thing's pocket, and a letter made up recently with freshly applied ink, though it's too dark to make out what it says.
You find 2 more rats [0+0=0] picking at the man's torso, and grab them behind the neck, causing a bit of squeeking and thrashing before they calm down.
In the
[the one about the corpse was saying that there is a corpse next to you, but you rolled less than 10, so you get 2 loot items from the corpse. The first outcome is generally a positive, and the latter a negative. The 0+0 is less than 10, so you get a pair of rats.]
When you bolt for the mall entrance you cut through a deep shadow, and there are no more shots.
You focus yourself (+1), and stay on your guard as you try for the double set of doors, which have been left unlocked and you move past (1) and then through another (1).
Inside it's dark, and your rats are getting more nervous. You're standing inside the entrance of a corridor to the main causeway inside the mall. A foot inside from the double door is a metal gate, covered in scrawling words, and a group of (9) ghouls seeing or hearing or smelling you become disturbed by your presence and begin reaching through to grab you. However, the gate seems to be holding for now.
[If my 5th+4th<=10, the gate is securely latched and won't break. If more, it is unlatched, and they will get past it in 2 turns.]
[If my 4th+3rd <=10, there are 5 other corpses in the entry way carrying gear and a loaded handgun. If more one of them is infected and will reanimate right now.]
[If my 3rd+2nd <=10, there is a light source nearby on the ground. If more there is none, -1 success.]
[If my 2nd+1st <=10, someone from the Merchant's compound responded to the gunshots, and will come help you. If more you'll be on your own til morning.]
For now, the ghouls can't get to you, and can be picked off carefully and quietly. (Using melee weapons gives a +2 against ghoul draw rolls made in combat)
You have 4 actions
>focus>self guard>fight ghouls (single target with knife)>shoot ghouls (if you have found a gun)>use a rat as distraction (distracts 1/2 of ghouls)>loot corpse (individually)>go back outside>open the gate>run deeper into the mall (must have opened gate first)>your idea[5th-2nd] 1-5p, 6-0f
[Draw] 1-4p, 5-0f