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You're pretty sure that <span class="mu-i"><span class="mu-s">playing aggressively</span></span> was the right move. You make a lot of space on the board, and while you have less time to learn the rules, you pick up on the basic strategy pretty quick.
You're not sure if Agori is letting you win. You know he's getting old now- and he's barely looked at the board this whole game. He's mostly just been staring at you. You're pretty sure this has to be some kind of test; you can tell by the way he's acting. It's not the game that important, it's the way you react to it.
Are you <span class="mu-i">supposed</span> to win?
"There are three boards in the Lord's Game to represent the three sections of a Lord's life. The game is a teaching tool as well as it is a strategic challenge. There is the hunt, the dance, and the kingdom in the center. The Lord's game teaches balance- because if you fail two of the three branches but excel in one, you will still lose."
<span class="mu-b">"Because you will have lost the balance of lordship?"</span>
"Exactly- you go from a master to something mastered. If you excel at the hunt but fail in the field and dance, you have become as the working class. If you excel at the dance but fail the others; will are a toothless socialite- though later editions of the game call this <span class="mu-i">bourgeoisie</span> for anti-capitalist sentiment. If you excel at the field but lack the hunt and dance; you become a petty warlord."
<span class="mu-b">"So the victory condition of the game is based on the losing side, not the winner's. It's more about surviving and outlasting your rivals."</span>
"Exactly- it's only a game that highlights your failures when you lose. It teaches the winners nothing."
...Does that mean you aren't supposed to win?
<span class="mu-b">"Agori, what are we playing this game for?"</span>