>>5333763>93To your surprise, and mild discomfort, this strategy bears fruit almost immediately. In fact, two of the drow scouts, the Thief, and the Translator are still out doing their rounds, leaving their messages, when the darkness parts like curtains to reveal three of the damned spike-men in your very midst. Each carries a cruel and wicked blade, though none leaps to strike. Their posture suggests nervousness, but not hostility.
Several of your retinue hiss or balk at the sudden appearance of these grim and grisly figures, bundled in their cloaks and jutting with quill-like spikes. The Novice backs up a step, clucking in such a manner as to signal the reticent Junior Novice to advance before her, like a guardian. You motion for them to stand down, however, and they do.
With no Translator here, communication is difficult. However, their non-verbal cues and gestures are unmistakable: they point to you, chop their hands in the air at the rest of your retinue, and beckon for you to come with them.
They offer you—and you alone—an audience. With whom… Well, you cannot KNOW, but you have a good idea. You recall, even now, that icy feeling, and that dark vision: a powerfully-built creature of this variety, equipped with a weaponized chain, with a chilling magic, and astride a giant bat-creature. A chieftain among these devils.
What do you do?
>Accept the invitation>Refuse—you will try to communicate that any meeting will be HERE, on YORU terms>Attempt to negotiate a delay, so the Translator maya company you>You will go… But you will bring some of your forces [who?]>Attack—these fools will be captured and used as leverage, to negotiate from a position of strength>Write-in