Quoted By:
What’s your plan for the first stage of the battle, before Delta shows up?
Tactics vote!
>Recon and Forward Assault- Use the increased speed and limited flight of your systems to range far ahead of the Commander, boosting over potential minefields to engage and destroy potential defenders and allow them to advance unmolested.
>Close Support- Stick with the main force at their pace, assisting when needed and clearing defenses, ready to defend from potential surprises or Delta, when she arrives.
>Bait Play- Speed off to the edge of the city, assisting the walkers when you can at long range while preparing to bait Delta into a merry chase as far from the Commander and Objective as possible.
>Prepared Ambush- Pick a zone along the route, tell the Commander you’ll be waiting there for Delta, and prepare the location as best you can for the inevitable confrontation. Oh, and clear any enemies in the area.
>Write-in
Pick the Sync level you’re aiming for at the start
>Low-sync- (Already here, auto-success)
Easy, don’t want to burn out Sophie early.
>Mid-sync- Will check of 3, needing 2 successes
The extra coordination can allow you to traverse even more rapidly, and stop anyone from possibly standing against you!
>High-sync- Will check of 3, needing 3 successes
Just a Taste. Delta’s not going to be here for 5 minutes, and it’s been a really long time since you had the chance. <span class="mu-r">Strains pilot heavily</span>
Picking a high sync level and failing to get it will boot you down to whatever the next best is. If you fail, you can also add your own Will check of 5 dice to the rolls, but this also has a damaging effect on pilot.