>>6124838You ask him about God's will. About digging in the soil and giving last rites.
>God's will?He shrugs
>I can't think of anything specificly addressed to your question. Not a bad idea, burying them. If you leave them topside they'll only rot in the sun. Praying for mercy on their souls can't hurt. I'm not sure what else can be done for them, once they're already gone. You ask him what to do with the remains of the jogger in the jogging shoe. The preacher grimaces.
>that thing smells like athelete's foot and poop.You explain what happened. The search, the fire, the drugs, the basketball players, the emolation and subsequent beheading of the surviving jello brother.
>well, that might explain the dream. Trauma affects us in different ways, just like guilt, and it clearly had it's affect on you. You offer him the shoe. Holding it out, not sure of what to say, exactly. He reassures you,
>Tell you what Mr. Termelon, go ahead and throw that thing away before you get AIDS, and Ill say some prayers for those fellows you killed, bargain? If you have any more and dreams just pray about them to Jesus. I'll be here if you want to talk, probably. I'm here on most sundays.You exit and ask what can be done repairing your ambulance. A man in the workshop tells you it can be fixed (4).
>I'll have to weld up some plate to cover it. Don't think it'll be usable, but you won't get grabbed either. I'll give the engine a once over. >[If my 4th and 3rd are 10 or less he finds the Ambulance to be free of problems. If 11 or more he'll miss a problem which will be persistent]You go to the Slav and the shooting team, doing your best Unknown Henson, (8) you goad and encourage them to help you in your quest for loot and adventure. All (3) of them accept.
>[If my 3rd and 2nd add to 10 or less, the Slav will have fallen back into his weakness for alcohol. If 11 or more Andy will have a Weakened Constitution]By the time you get back to the Merchant, he's got labeled boxes for you and your men, as if he'd foreseen that your team would be traveling together. All the ammunition and rations are there, and for your extras, some binoculars, a digital camcorder with basic nightvision, a vest with pistol holster and magazine pouches, a sewing kit and plenty of bandages, some opiate pills, and two extra loaded magazines for your glock.
>looks like you've room for one or two more riders in the truck. >[If Pete manages to extricate himself from the rooftop in time to leave i'm giving him the option to join the mission at will]>we'll get you on your way, as soon as I can open the containment gate. Everyone turned pretty quick in there, so there should be plenty to loot. [You'll find more loot inside the loop, but all ghoul draws will double]
[If my 2nd and 1st add to 10 or less, Ray will forget his cigarettes causing him to start having tobacco withdrawls in the next day, if 11 or more you'll start coming down with a fever after the first day behind the wall.]