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Last time, you learned some details about Wilma’s post-tomato past, some obvious truths about Ichie (She’s a bad girl), and made some delicious pudding. Pudding, that you’re going to deliver as a posthumous gift to Odetta, who –for unknown reasons– is currently haunting your phone.
The team assembled for the scavenging is you, Wilma, and Matilda. Together, you leave the dojo for a totally unwelcomed adventure! The Not-so-young Wilma has mild anxiety out in the open, so she’s strapped by your arm for comfort: She cannot be left alone.
But where are you going? The answer is simple! Your destination is… <span class="mu-i">huh…</span>
…
Odetta lets you know that you’re going to the <span class="mu-s">Hotel Sunset Men</span>, the place Fiora Kobashi is currently staying at. And that’s the place to be. Fiora’s room. The witch does look like someone who’d keep a corpse in her room for the funsies.
Some other details flourish from the conversation, this international Hotel is pretty eccentric, hosting a full arrangement of foreigners from all over the world, and the place has its quirks that don’t make it easy to navigate. Hospitality sounds optional.
With your phone incapacitated (Odetta can’t make the apps work correctly), there’s no way to contact Fiora directly. These two don’t have her number, and neither you nor Odetta have it memorized. You <span class="mu-i">could</span> contact someone else who can give it to you. But that isn’t that exciting, is it?
…
Hold on a moment, you had enough adventures for the day!
<span class="mu-s">What do you do?</span>
>Go to the Hotel Sunset Men directly. You’ll deal with the issues as they arise.
>Sigh, then call Amelia and ask for Fiora’s number. You’d call Debbie, but neither Matilda nor Wilma know her, and is most likely out of the apartment building due to the same reasons you’re here at the moment.
>Write In.