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>You will strike South, helping Headhunter disengage and destroying the enemy ‘response force’
A thought bubbles through your link.
It is strange to see so many mechs ready and waiting for an attack. Five is too many. One, two, perhaps would be expected, especially with the three training counting as a ‘fast response unit’.
Was it your fault? A mistake, perhaps?
Or coincidence. Either way, Headhunter may need assistance.
Leaving the rubble in your wake, you run south towards the first of the signatures.
While preparing to work on intercepting and decoding the flurry of transmissions soon to pass through the air, naturally. What kind of second-rate Core would you be if you couldn’t multitask?
Jamming to block everything wouldn’t slow any further external response much. Landlines or a more powerful transmitter that can punch through your Predator would be somewhere around the Academy, already calling for aid.
It would be more useful to leave the lines open and passively gather intel.
Or it could be a chaotic jumble of screaming junk data and spitting garbage.
So someone else decided to open up jamming at that point in time. Well, it wasn’t like you and Headhunter were communicating much, anyways.
Accelerate to maximum ground speed. Stay on target, the nearest reactor signature. It is only thermals which guide you, magscan melding the machine with the hangar it stands outside, while seismics are worthless while your own tread shakes the ground.
A pair of blue flashes through the storm reveal its armament. Laser-based, aiming at the sky.
Away from you, on the other side of the hangar buildings.
All you need to do is round the corner of the hangar, strike physically to ground them, and apply Sunburst on its close-range profile until their reactor is breached and shuts down. Or explodes.
Planning over.