>>6138588Action 1: As decreed by Swifster each resource node supports two mines. As such I build a 2nd iron mine.
Action 2: begin selling iron to the Domo in exchange for food, leather and wood.
Diplomacy summary: After the disastrous visit by Domo diplomats last turn, the nation intended to shut itself down and build forts on the north border never spaking to the weird foreigners, but driven by greed and hearing of their hunger for Iron the Ironmongers Guild sent north it's own diplomatic party hoping to establish a trade deal. They studied the faith and customs of the Domo, but upon meeting the first person... he had a different religion. Not wanting to fail their mission they wandered and learned about the Domo until they converted to the Cult of the one.
As they wandered on they met a master who taught them the faith and an odd campter who taught them the customs. Eventually they found men willing to trade. A deal was made. The cult of the one will build a road this turn and I will being sending them Iron.