>>5672100>>QM Question:I was shocked when people decided to actually take the "fuel the ship with the bodies of our dead crew" option. That kickstarted a whole lot of lore and story about ship AI that I hadn't planned.
>>Player Question:I like crunch, mechanics let us players plan and predict and reward taking calculated risks.
>>General Question:I've not been posting here for long but I think there's some great quests on here. I think QMs looking to push the boundary and involve players more may lead to more engagement. But maybe that's just me.
>What have you done?I'm considering how best I can continue my quest without killing myself with sleep deprivation. I'm not sure how many people here followed Voidship Bridge Sim a few months ago or care to see it return but I'd need to change up the formula to either update less frequently or make them smaller and with less drawing/animation. Or both. Idk what's best.