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>The Purple Door with Doopliss
>The Yellow Door with Chuck Quizmo
Doopliss (13 HP)(11 FP) DEF1
While he has the Copycat status effect, enemies he copied generally avoid attacking him and prioritize other partners. (i.e., If he uses Copycat on a Gloomba on a Field of 5 Gloombas and 5 Hammer Bros, the enemies, especially the Gloombas, will generally attack his partners until they are K.O.'d before attacking him.) Maximized effect in the front position, as some enemies with strong front-position attacks will refrain from using them.
The Doopliss Dash (0FP) Deals (3d3-1) damage to the front position. (0-6 damage. Confuses enemy for 3 turns on triple-crit. Confuses self for 1 turn on triple-critfail)
Blackfire (2FP) Deals 2d3 fire damage to an enemy. This move also saps FP for the same amount of damage done! Depletes their FP and regenerates yours! Cooldown: 2 turns. Deadly when fully upgraded.
Copycat (3FP) Assume the physical form of any selected target, friend or foe, and copy all of their status effects for the same duration, gaining both benefits and negatives. Lasts as long as you wish, or until you are "Jumped" on. You will then revert. Doopliss can cancel Copycat at any time during your turn for free and revert to his normal form without using up his Action/turn, just specify while announcing the other Action. Cooldown: 3 turns.
Mimic (4FP) MUST HAVE COPYCAT STATUS EFFECT ACTIVE. Uses a random Action (from a 1d3 set) from your Copycat victim(/partner). Typically attempts to use Actions in the smartest way, but rolls of 1 are always suboptimal options and 3's are always best-case scenarios.