Quoted By:
Near the Slab erected to honor the dead (a plain block of rock, nobody knows how to write in your colony, you really need a <span class="mu-s">BookKeeper</span>)
Your Slann emerged from his meditation. After listening to his rambling for a couple hours, you understand where you shoud build the Leyline-rectifying Ziggurath.
It will take an ample amount of stone. It will take the on-site presence of the Slann. It might not be an immediate priority. But you know where it is.
Finally, two events punctuate the end of your week :
First, the cold one eggs seems to be hatching, taking a fair bit of herder attention. Second, your <span class="mu-s">Young Teradon Rider</span> notice a column of lizardmen walking back, in the company of fleshies.
>Expedition : Rolled 69 - Success but losses
3 Saurus, 1 Scout and 19 Skink made it back - meaning a loss of 4 scouts and 1 Skink.
Overall, it's still losses. But in the grand scheme of things, they are very limited. Good.
The fleshies outnumbers your lizards. Most impressive, 10 fleshies in metal-flesh, riding the taller, slimmer, nobler boar-things you think are called Rorses.
With them, an ample number of fleshy-skink : meeks but skilled with their hands and numerous. 2O fleshy-scout with their stringed blowpipes.
>Point the Expedition toward the Skaven's carry (opportunity is too good)
>Point the Expedition toward the moat's ruins (what they're comming for, right?)
>Point the Expedition toward your city (Diplomatic ties before all)
Sun rises higher in the sky. The weather is hoter (which is good) and dryer (which is bad).
You just passed the summer's solstice, meaning it is now the first week of Fructidor
>Lockdown status : strict, moderate, released
>What should the Slann do? (Contact Metropolis for organizing trade; Evaluate location for a Node Realigning Ziggurath; Tune the Meteo for easier life of Skinks; Write-In)