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Pregame Nation: Tidal Empire of Lyrara
> game it was from
Game4/NRP4
No gunpowder, medieval general technology ending on industrial revolution. Relatively low powered magic.
> name used now
The Lyraran Theocracy of Depau, or more simply Depau. (Depau is the name given to wherever the Depaun Dragons live)
> fluff/lore
Among the Tidal Empire there were three clans of different character. At different times one would be chosen to rule by the gift of electromancy and a sharp mind. This granted to them by their deity Obadinia. The Clan of Lyrara is one of these clans, being known for slender builds, pride and a conservative tendency. The Tidal empire was at its core a maritime and mercantile power. At home on and in the waters like no other race.
> what you did in your previous game
The Tidal empire created behemothon ships powered by great shelled krakens. With these vessels they explored the world, learning almost every language and creating a formidable trade network.
They fought in various conflicts in a minor role.
By the end they had become close with an upstart dwarven state who through the power of certain technologies managed to go into space and onto the moon itself.
> speciality
Mercantile navy power, good diplo
> what was your role in that world? geopolitics etc
Trading nation, learnt most languages, limited role in wars due to supercontinent making navies unimportant. Was a major power in industrial production of books and steel goods.
The City: Reed River
> what differentiates this city from the rest of the nation it was part off
Continental holding of clan Lyrara, former home of the frogfolk (friends of depau). Lyrara mostly took up a custodial residence. Paying respect and maintaining some of the city’s infrastructure due to the frogs having died off under mysterious circumstances. The city lacks lots of infrastructure due to its position in trade routes and its limited local industries.
> what buildings were in the city?
Basic infrastructure (local smithy, library, barracks, frog ruins, fortifications, roads)