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Some new mechanics rules for Golgotha:
two effective health bars, BLOOD and TRAUMA
Blood: 22/22
Can be thought of as physical health. Mundane and ordinary mortals die at 0/Blood, unnatural creatures live on and continue performing actions as their Trauma / PUNISH increases in the afterlife (see below). Blood can be increased by acquiring a Sanctuary, e.g. The Magus built a Tower reaching blood 78/78.
Trauma: 1/100, afterlife health.
Can be thought of as mental condition, but also psyche enduring PUNISH and sorcerous damage in the afterlife. Some powerful weapons e.g. grenades deal damage directly to Trauma. Bargain Trauma with the Red Lord Of Ruin for narrative and lore insight. Trauma may increase by +13 for failing story conditions. When Trauma reaches 100 the soul of the afflicted is claimed by The Red Lord Of Ruin.