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Your <span class="mu-s">Helpers</span> are important and influential people in the Hegemony, enough that they can help move public opinion and manipulate Hegemony citizens into wanting to migrate to the colonies. Helpers can be assigned to increase, decrease, or stabilize your <span class="mu-s">Growth rate</span>. Stabilizing the Growth rate means they will try to keep it at the same level.
What would you like to assign Cijan to help you with?
>Increase Growth Rate
>Decrease Growth Rate
>Stabilize Growth Rate
Your <span class="mu-s">Fleet</span> spent the last five years gathering and helping ship asteroids and meteors of high mineral value. The shipments really helped restock your resources for further building projects, though it will be a few more years before they truly pay themselves off. What would you like the Fleet(s) help with?
>Water (+5%)
>AI Cycles (+5%)
>Security (+5%)
>Materials (+5%)
>Import Colonists (+1% Habitation Progress)
>Diplomatic Mission to the Independent States forming in the wake of the Esaal/Aristocrat War (Requires one fleet)
How to improve the Colonies?
>Build an AI server farm on an ice planet (+8% AI Cycle Gauge)
>Construct another Materials quarry on a lifeless terrestrial planet (+5% Materials Gauge)
>Order Cruisers flooded with water to be sent as an emergency water supply to the thirsty colonies (+3% Water Gauge)
>Purchase a raw mineral shipment from a Consortium kinetic transport company (+8% Materials Gauge in 10 years)
>Beg the Aristocrats for help dealing with Hazaar biotechnology leftovers (+2% Security Gauge per year over 8 years)
>Make another underwater city copying the Myym design (+2% Water & Security Gauges, +1% Habitation Progress boost)
>Bring out & display a prototype Battleship in the new systems to intimidate any troublemakers (+2% Security Gauge, Expensive)
>Make Fim a Helper (Gain a Helper)
>Campaign for new colonists from the Homeworld (+1% Permanent Growth Rate)
>Demand colonists move in and liquidate useless eaters into resources for the effort (+3% Habitation Progress boost, +1% Water Gauge, Minor Atrocity)
>Set up a new Palace and Headquarters on a habitable alien planet in the new system (Breaks Tradition- Instant 5% Habitation Progress boost- one time only)
>Instruct the Threemind to fix the “mistakes” it made earlier on (+2% all Gauges, one time only)