Quoted By:
Rolled 78, 53 = 131 (2d100)
You begin deploying the S.H.R.E.Ks in a limited role as an anti-Mickey force. They’ll support the troops as they make another assault and destroy any Mickey-Beasts that appear. A side effect of pairing them up with the army is that they receive a big morale boost, and the troops are delighted to be fighting alongside the giant green ogres. The sound of Smash Mouth -All Star can be heard playing across the battlefields as tanks and armoured vehicles once again begin to advance.
<span class="mu-s">Roll 2d100+20 for the troops and S.H.R.E.Ks. The +20 is for the S.H.R.E.Ks only. You must beat my roll. Bo3.</span>
You also decide to nationalise the banks. A massive undertaking. You’ll be seizing ownership of hundreds of banks across America, replacing their executives with government bureaucrats, and taking control of their assets. That’s going to be a lot of money and other assets to deal with. Real estate, bonds, stocks, investments in other companies, other banks, it’s going to be an enormous move. But, you hope, with the banks nationalised they will no longer be making risky investments, and most importantly, no longer spending money frivolously. You’ll be the ones doing that now.
What should you do with these banks?
>Fold them under the Department of the Treasury. It will handle all the banking from now on, but keep them separate for competition purposes. Maybe you’ll even de-nationalise them later.
>Merge them all into one giant National Bank. The American People and nation need stability, and this will give it to them. (This will require a new position assigned)
>Seize their money and nothing else. All you need are the funds.
>Write in?