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Thinking quickly, you slip inside the <span class="mu-s">Quartermaster's</span> office. It's quite dark here, but a window letting in some moonlight allows you to see well enough if you draw close to something or strain your eye. There is a desk facing the door directly, and so you move around and crouch beneath it. As you do so, you notice that there is a hammock running along the left side of the room, and there is a large body inside of it, fast asleep. The hammock rocks gently back and forth with the rhythm of the ocean, and the person inside, presumably the <span class="mu-s">Quartermaster</span> himself seems to be slumbering very deeply. The pungent smell of liquor coming off of his sweat, which fills the cabin, suggests to you how he got that way.
Squinting, you determine that he is not exactly a person, however. He has scraggly fur all over his body, and a canid face, like a jackal's, with a couple of fangs poking out over his jowls. You suspect he has a foot or two of height on you at least, with biceps as large as your head. That's about all the detail you can make out, however, in the silvery gloom of his office.
You hear footsteps come down the stairs and stop in front of the office door. Beads of sweat begin to form under the bandage across your brow and the side of your face, and you make sure to measure your breaths. Then you hear keys jingling but they drop to the floor.
<span class="mu-r"><span class="mu-i">"Oh crackers..."</span></span>
You recognize the hushed voice of the one in the hallway, and the parlance. It would seem <span class="mu-s">Tetsugo</span> has waited for the <span class="mu-s">Quartermaster</span> to fall asleep in order to do a little furtive filching in the pantry. He picks up the keys delicately, unlocks the door, and steps inside. After a few moments of rummaging, he closes and locks the door back up, then returns to the top deck. The sound didn't disturb the other occupant of the office, thankfully, and you feel your heartbeat begin to slow back down to a normal rate. This at least reassures you that you can do your own plundering undetected if you're reasonably quiet - and no one happens to walk by, anyways. The intrusion also makes you aware that not everyone in the crew is asleep, and if someone happens to walk through the brig, they'll know you've escaped and sound the alarm. There's also the matter of the <span class="mu-s">Sheikah</span> ninja you saw, and whether they can avoid alerting the crew with whatever it is that they're up to... You need to be quick and decisive if you're going to gather your things (which may not all be in the pantry), free <span class="mu-s">Oshi</span>, and escape alive.
>Cont'd