>>6110898Sweet rolls, not a single 1 digit.
One thing I would really recommend is that if rolls are required in game, do them in game. Reduces the chance of something that should work not working, just being blamed on the QM not wanting it to or stuff like that. And players love rolling dice, it helps with us feeling engaged. Like you could asked for 4 players to roll 2d20 to see how well the strike worked.
Or don't, I am running my first thing and must constantly fight the urge to turn it into a lewder thing than it should be.
Run the thing 100% narratively and people will still like it.