>>6147803Action 1 - Improved Ships
With the northern strangers fleeing, lumber once more flows into the heart of Zhelezo. Chief Drevino has his snout set on distant shores, old scout reports (basically just blood-stained pieces of old leather) mention that the southern mollusks are basically no more. The ruins of what they once were are ripe for the taking!
But to sail that far into the open sea, even an aquatic Krovian will need a sturdy ship. So it is, with the two reclaimed nodes of wood and bronze, new vessels sail forth from the Krovian port, blood-red sails and fearsome figureheads ready to blaze a trail into new horizons.
Action 2 - Claim
A small island lies halfway between there and the southern landmass, and it is here where the Krovian's first land. A small village of the shark-men are left behind as the force sails southward, warm waters and sandy dunes greeting their arrival. With gusto, they leap ashore, ready to claim this land as their own, and harvest the succulent flesh of any snail-ists to remain!