Quoted By:
"Ah, Captain Valentine. I did not expect you to be interested in such a boring game." Tseren comments, though his expression shows no sign of surprise.
"It didn't look all that boring. More engaging than cards, at least." You reply, glancing back to the board itself.
"Most of my comrades would disagree, though I wouldn't. It's a game of skill that can take years to truly master, but it's a subtle display of skill that sees many scorn it. They prefer more physical things." He says, placing the golden piece on a rounded section that seems designated for it. "Would you like to play? The premise is quite simple. You are given a nation to vanquish based on the first unclaimed color you sink, and pocket those colors by flicking the striker at them from your strike zone. The core affords you more points than others when you claim it, but you must sink one of your nation's pieces immediately after, in the same turn or the one after, or it is returned to the center. Once someone reaches 25 points, you declare your victory over Carrom."
"Seems pretty interesting. Sure, I'll play. What about the runes, what does that do?" You ask, examining them curiously and tracing the ones near you with your fingers.
"Ah, they allow you to adjust how strong the layer of wind under the pieces is, for more or less friction with the board. It is part of the skill involved, not that most meatheads would understand such. Mastering the flick is only mastering one component of the game." He says, gesturing to the board while he lets a touch of his mana flow into the runes. You touch it, and can indeed feel the strange flow of air forming a tiny barrier on the surface. Bizarre.
"Interesting! Physical and mental skills combined into one game. I'm liking this idea more and more...almost reminds me of using a mageblade." You comment. "Alright, let's do this then. How do we start?"
He maintains the flow of mana into the runes on his side and leans forward, flicking the striker from his zone and causing it to smack into the collection of pieces and send them scattering every which way across the board. Only one piece goes into a pocket, a purple one.
"Terrible break." Aito comments, shaking his head. "Getting stuck with Eldingar isn't great either. Those pieces are heavier than the others."
"There's a lot of layers to this, huh? I'll just have to pick it up as we go." You comment, leaning over to grab the striker and place it in your own strike zone now.
>Roll 5d10 for Ramza's skill at this game! Normally it would be a pool of 7d10, but he has a 2 dice malus from being entirely unfamiliar with this foreigner's game...for now!