[ENEMY TURN]
[Vacuum Hail] - Shennu lifted her head with a cry and fired a jet of water so tall, so strong, it entered and left the atmosphere itself! She was turning her water into pure ice using the coldness of space, and swung her hand around to point at me! That was where her massive hail was going to fall! Towards me! (Attack lands on next turn...)
[Oneiromancy] - Shennu cooed in a weird way. I realized she was using the magic of Eskart she learned from our adventure!
[WOLFMAN] "Geh... Gettin' doozy..."
Wolfboy fell asleep, and his magic was sealed! He fell off of Shennu's boy and she caught him in her hand, holding his sleeping form!
Shennu coughed from her Cancer, but my Truth expired. I was vulnerable now...
[YOUR TURN]
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ENEMY TRUTH: ACTIVE (Water Attacks Boosted)
MUNA: TRUTH EXPIRED (10 turns left)
WOLFBOY: TRUTH ACTIVE (Indefinitely)
Your Rolling Ceiling: Rank 9 - 1d87
Your Critical Ceiling: Rank 3 - 1d27
Enemy Rolling Ceiling: Rank 3 - 1d27
Enemy Critical Ceiling: Rank 5 - 1d47
INVENTORY:
https://pastebin.com/wEy8RHiU<What will you do?>
>SKILLS (Choose attack mode: Single / AOE) (AOE mode cannot be used on skills that hit multiple times.)• Attack (Default light physical)
• Kaleidoscope (Severe damage skill, physical + inflicts Despair) (70 MP)
• Holy Custom (Heavy damage skill) (37 MP)
• Elephant's Foot (Heavy damage skill, physical + inflicts Cancer) (45 MP)
• Binesiiwag (Med damage skill, inflict stun) (15 MP)
• Puncture An Idea (Light damage skill, inflicts Existential) (30 MP)
• Divine Chateau (Raises party ceiling by three ranks) (30 MP)
• Mind Bullets (Light damage skill, hits 10 times) (14 MP)
• Live Not Die (Lifts Death Knell affliction) (9MP)
>TRUTHS• Muna's First Truth. (Pacifies foes, or skips their turns)
• Muna's Second Truth. (Temporary Invulnerability for 4 turns)
• Muna's Third Truth. (Full raises ceilings, prevents debuffing for 4 turns)
>GUARD>ITEMS>TALK>ESCAPE>Wolfboy's Move.• Attack (Default light physical)
• Crossed Air Slicing Fists (Med damage skill, hits 7 times) (24 MP)
• Razor (Light damage skill, inflicts Blood) (13 MP)
• Holy Custom (Heavy damage skill) (37 MP)
• Mercurial Plague (Severe damage skill, Inflicts Toxicity) (40 MP)
• Blow To Information (Light damage skill, absorbs small HP) (30 MP)
• Bane (Lowers enemy dice ceiling by two ranks) (16 MP)
• Divine Chateau (Raises party ceiling by three ranks) (30 MP)
>TRUTHS• Wolfboy's Truth. (Transforms into Wolfman, doubling HP and Physical attacks)
>GUARD>ITEMS