Quoted By:
The air is thick in pollen. The day is ending soon; the last heat of the day begins to fade as the sun is beginning to go down. The insects are starting to dwindle in number; and a strange feeling overtakes your party.
“Is anyone else feeling a bit... Sleepy...? It must be the dry... humor... a bit of the... narcolepsy...zzzZZZzzz”
Without any warning; <span class="mu-s">Pineneedle</span> falls fast aslseep. Perhaps the excursions of the day, or perhaps her sensitive dog nose- she is unable to resist the call of the wildflowers. She collapses into the flowers, with the buds above her queerly shifting as if to shade her from the dusk sun- but unnervingly, it appears as though they may also be attempting to hide her from her allies as well.
<span class="mu-g">”Oh no... I'm feeling drowsy too.”</span>
<span class="mu-r">”This isn't good! WAKE UP! Don't fall asleep!”</span>
<span class="mu-s">Rules</span>
Your party is being afflicted by an <span class="mu-s">Enchanted Sleep</span>! Thankfully, some party members <span class="mu-i">aren't tired at all</span> and seem totally unaffected by this. These include <span class="mu-s">Myron</span>, with his Bromble strength and endurance, <span class="mu-s">Grimbold</span> as well as <span class="mu-s">Twink</span> are both strangely resistant to the effects of the pollen. While they'll be able to drag everyone out before they are claimed by the field- it still isn't good to fall into an enchanted sleep. Everyone who falls asleep will be <span class="mu-s">unable to participate in the next downtime</span> and has a <span class="mu-s">chance to lose an item in the field of flowers</span>.
To <span class="mu-s">Resist</span> the sleep effect, roll your class die and roll a <span class="mu-s">6 or higher</span> (Strength roll).
Anyone who manages to resist the effects or is immune can also help your teammates on their roll by clapping and making <span class="mu-s">Noise</span>- this adds a +1 to the <span class="mu-i">next</span> Resist roll. You can also choose to <span class="mu-s">Drag</span> someone out of the field. <span class="mu-i">You can only choose to do one of these two things after your successful Resistance roll.</span>
You can also try to <span class="mu-s">Burn</span> the field, but anyone who has <span class="mu-i">fallen asleep</span> will become burned and take an <span class="mu-i">Injury</span>!
>Resist (Roll)
>Make Noise (+1 to next roll)
>Drag (Asleep Characters)
>Burn Field