Keeping up the /ic/ posts, I've mostly got ero girls saved, but the board produces some damn good birds once in a while.
>>5679952>>5679973QTG is a drama-filled thread. The anons on the board in general are cool.
Also don't lurk. Depriving starving QMs of (you)s is just cruel.
>>5679968>>5679977I remember when we rolled 2 100s in a row as well in Stoker Quest and I think we got some kind of permanent buff for fucking landing down from a tree or something (it was a long time ago and I don't remember much). That was neat.
>>5679985Arigato, Anon-san. Though I wouldn't get your hopes up, most of my quests end up with 2-4 voters due to my low QMing skill. Still, I'll do my best!
>>5680015>anthropologically/ideologically uncannyI didn't think of them that way, haha. I actually have a problem with societies I create where they all appear homogenous between each other and "normal". Like I always end up making everyone reasonable people with no inherent evilness in them, and smoothing out corners of extreme civilizations like this until they become boring. I wonder if the same happened with Soldarach, the demonic state, which I'm going to post some time later...
>crunchThe quest will most likely be half crunch, half narrative. There's a ton of units and special abilities I'm preparing, but the system for combat resolution is rather simple, and it's probably going to boil down to spamming max number of a balanced set of units for an all-around army. I'll have to make a test run or two to tweak it while I'm preparing...
Anyway, thanks for the feedback! I appreciate it.
>>5680038I sporadically listen to music in general and almost never when I need concentration, like when I'm writing an update or performing intellectual work. It's just too distracting.
>>5680066>>5680067Just pick whether it's more important to put out more updates or preserve that one vote and go from there. We can't decide that for you.