Welcome to the 2022 /qst Skirmish Jam in which we all come together to make new skirmishes. I am Cognis, this year’s Herald of the Jam.
>What is a Skirmish?A skirmish is a collaborative tactical game, think of it like a tabletop wargame in which each unit is controlled by a single player and the QM redraws the map each turn based on submitted actions. While this will suffice as a general description it is not a hard rule. Some skirmishes are more nebulous with the QM allowing leeway for unplanned actions, while other lean more towards a formal set of allowed actions.
Skimishes have a long history as part of /tg and later /qst. You can view many previous examples here:
https://suptg.thisisnotatrueending.com/qstarchive.html?tags=skirmishIf you wish to participate int the jam simply read the rules and declare your interest. Your skirmish must be based on a creative prompt which will be revealed on April 1st.
Rules:
>Jam participants have one month from the prompt reveal to submit their rule set.>All player facing rules must fit on a single image, you may have hidden rules and stats but if you have to post more than one image to tell your players how the game is played then this criterion will not be met.>The Skirmish must be built from scratch, no using pre-existing assets or ideas you had lying around in a folder somewhere. (You may however, shamelessly copy pictures from the internet.)>The skirmish must have some connection to the prompt no matter how thin.>After the submission deadline contestants will be called up in groups of 2 and be given 2 weeks to run their creations. Depending on the number of contestants it might take another month or two for the jam to reach it’s conclusion.While I have no real way of enforcing these rules do note that entries which do not fulfill all the criteria will not be eligible for any awards at the jam’s conclusion.