>>5681501Shame to see it go, had fun getting to play a character instead of fighting over control of the MC with votes. Was a little jarring I suppose when you spoke for certain characters but for the most part you kept it ambiguous who was talking in "cutscenes" so that was alright.
>SettingIt was fairly generic but that's not a bad thing. Let's the players fill in the gaps without you needing to explain everything. You had enough history and lore tidbits to make it intriguing and also let the players riff off each other when talking in character.
>CharacterI picked what appealed to me, a little lizard with big shoes to fill sounded fun to play. I may have chosen differently had there been too many fighters and/or kobolds already.
>TeamworkYou were experimenting with a bunch of new mechanics which required some measure of coordination so it's not surprising there were a few hiccups. Timezones being what they are made the fact that certain actions needed to happen in certain orders slowed things down a fair bit.
If nothing else it was engaging enough to inspire me to draw a couple of cute kobolds. Was hoping to do some other party members at some point too.