Rolled 2 + 3 (1d10 + 3)
>>5607324Name: Bill Hapmann
Type:Psycho
Attributes/stats:
Hard 3 - Hp 9/9
Cool 0 - Defense 4
Sharp 0 - Edge 5
Weird 2 - Crit on 8+
Move 5
Skills:
Hurting Other People
Weapons and Gear:
Fists: Melee, Dmg 2, +1 crit
Pistol: Range 10, Dmg 2, ammo 4/8
SMG: Range 10, Dmg 3, ammo 3/9, auto, +1 crit
Frag Grenades: Thrown, area 2, 3 damage, 3/3 uses
Cash,USD$: $180
Heat: 0
Wanted: 0
Assets: Grand(free asset)
Two-Piece Suit +1 Edge
If Bill has one flaw, it is that he thinks too much. An unremarkable and unoffending man that had a simple life of white collar work and beginning a family with an unassuming wife. Until things began to divert from the script. His work began grind him into an uninspired golem, his wife left for reasons unknown, along with most of what he had. Her death in a car crash should've been a source of relief, but he felt nothing. He juggled many vices in an attempt to stave off the vulture of boredom and the suffocating tide of regret that followed its arrival. Inevitably was left to ponder his life choices, and knew he had to do something else with himself. But with few riches and fewer opportunity, Bill turned to the criminal elements, hoping it could either provide him the funds to acquire new distractions or provide a feeling he could never had found in his average office life.
---
Encountering the crew proper reawakened feelings of disgust and contempt, the cheap sunglasses he bought to help his intimidation hiding the daggers he stared at them. Bill has always had a dislike for thugs and crooks, and seeing the scum, no matter how well dressed still displeased him. He heads off to the punch club, hoping the brawl would punch some sense into him or give him a chance to satisfy the lizard desires which he never took care to quench before.