>>5638033>>5638043>>5638099Among your people you were a craftsman. Even as a child you took more interest in what the adults were making with their hands and minds, and when you were old enough, you joined them in their labors. You helped build huts and shelters for the tribe, learned how to work with wood, bone, reed, clay, and, of course, stone. You even picked up a few things from the tribe's healer, your own grandmother, who showed you how to bind wounds and make medicines that could cure pain, fever and fatigue.
Though your father was initially disappointed you did not follow in his footsteps (he was a hunter and trapper) he soon gave in when your talents became apparent. You were an apt student, wise beyond your years, and your teachers took great pleasure training you. Some called you the second incarnation of your great-grandfather, who founded the tribe, and who was well known for his resourcefulness and intellect.
Those skills should serve you well now.
It is high sun. Your enemies are time and the elements. You are currently well-rested, healthy, sated, and content.
This will soon change.
>Time: [High Sun]>Status: [Fresh] [Healthy] [Sated] [Content]>Experience: [Adept Craftsman] [Skilled Builder] [Novice Healer]What will you do?
>Explore your surroundings. You may write-in particulars of what you're looking for. There is a 1-in-6 chance of a special encounter. [Fresh -> Winded] [High Sun -> Waning Sun]>Attempt to catch some fish in the river. As you have no experience in fishing you are very unlikely to succeed, however, there is a 1-in-6 chance of becoming a [Novice Fisherman] from the attempt. [Fresh -> Winded] [High Sun -> Waning Sun]>Begin crafting some basic tools, starting with a stone axe and a cord drill to start fires. You may write-in one other particular tool you want to make. [Fresh -> Winded] [High Sun -> Waning Sun]>Write-in