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Would this be an annoying system?
Combat
Roll 3d20
You have 3 actions to select.
-Strike again (1 action) Add another 1d20
-Defend (1 actions) reduce incoming damage by 1
-Cast a spell (1-3 actions)(1 aberrance spells cost 1 action, 2 aberrance cost 2 and so on)
-Precise strike (1 action) (+2 to hit)
-Dodge (1 action) (for every point of damage you take roll 1d6, on a 6 ignore that point of damage) (For every additional time you choose dodge, add +1 to the roll)
-Out of reach (only if your weapon has a longer range than your opponent)(1 action)(+4 to hit but reduce your damage by 2)
-Kick to the balls (2 actions)(roll 1d4, on a 4 you get a +8 to hit)(only works on males)
-Close distance (only if your opponent has a longer range than yours)(2 actions)( Next round of combat, +6 to hit)
-Aimed damage (1 actions) (if you hit, roll 1d6, 3-6 you cause an additional lingering injury)(this action can only be taken once)
A punch deals 1 point of damage
A sword deals 1d2 +2
spells
Minor heal = [1 Aberrance](Heal 1 HP)
Rending aura =[1 Aberrance](Select 1 weapon, its next hit ignores resistances)