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Rolled 8, 85, 46, 70, 59, 82 = 350 (6d100)
Before too long you hit a block. Not a dead end, just a block: a literal slab of sandstone scarved with squigglies.
You're sure it says something; the chalk marks here show several new symbols.
A Riddle-warded entry, 3 attempts a day. The ShammyTeems already solved it; Break Time is scheduled around the 3/day attempts refreshing.
The slab is too heavy to push, and you're not up for wasting BOOMcandle or your <span class="mu-b">{PILLOWSHEET}</span> for this.
So you get out Moar Oww and tell him to ghost fru, feel for va Livvin, like he does.
He does as told, and a commotion quickly happens behind the block. He's taken a bit of damage; zappies happened at him. He ghosts back to your side scaring you and tells you what's up:
<span class="mu-i">• Animated ceramic. Tile Troops. Not alive; magic worked, and many. A mix of melee and magic ranged. •</span>
>Yerr, vatz moar like it.
You get <span class="mu-b">Daggy</span> out and start carving a way in from one side.
>1+2: How many Tile Troops; need 1 turn to defeat 1 Tile Troop; 1 turn additional per 3 Tile Troop for positioning.
>3+4+5: How many turns to reach the Tile Troops
>3610 worth of landspace in Deddust Toom
>(6)÷10: Spell Damage at Mo Ao, discounted from using {SHROUD}; currently 66/66HP