>>5617152>Action 1: Reclaim the PeninsulaAlthough our eastward expedition found no ruins or signs of continued habitation, they also found no signs of current inhabitants - which is quite a relief, after the voyages west found contact with the ugly and impiously-pious Ireechi and savage uncivilised brutes in the further north. But though the head of the peninsula stands empty of settlement, some of our more diligent historians have started to teach that these were once Waddan lands. It is therefore only right that we reclaim them for our people and claim them as part of the league, granting land rights to those willing to make the journey and seek for themselves new horizons along the skiereilân shore.
>Action 2: Peninsula Port and FarmA port is to be established in Beninga bay, so that the lands of this peninsular head may be connected to the Waddanian heart through the voyaging of fleets and free captains; and these first settlers will establish for themselves new farming communities in the peninsular north to feed themselves and the incoming.
>1st Navy and Army:A Naval fleet cannot explore land alone. And so the first Fleet is tasked with a return to the new and empty land, bringing with them the men and material of the Waddanian regiment.
>2nd NavyIn the far north, horns blow from both sides as tricksy, treacherous barbarians meet our diplomatic signals with unprovoked aggression and cowardly ambush the brave captain Jelckama as he tries to make greeting. Reform the fleet, turn to bring our prows to their flanks and break them! Send them down to Tamath and Volos, and if we are here victorious here then set Yigan's gifts upon the yards that spawned these wretched curs!